Gameplay Differences (Versus Only)
Standardized Revamp Structure Modification
- Tanks will spawn on every map (even maps that don't allow it)
- Common zombies will despawn if they fall behind survivors (and respawn in front)
- Tank temporary immunity after spawn
- AI tank will be frozen, will not throw rocks, and will have godmode
- Player tank will have fire immunity and godmode for 2 seconds
- No more prelights or getting rushed by melee cause tank was rock throwing!
- Medkit/pill adjustments
- Director pills are completely removed
- All medkits (except the saferoom ones) are converted to pills
- The following items removed
- Defibs
- Grenade launcher
- Chainsaw
- Explosive/Incendiary Ammo
- Laser upgrade
- Auto-spawns of Special Infected on finales removed
Commands
(The following commands are all in chat)
During the ready-up period:
- !ready - change player status to "readied up" (when all 8 players are ready the round will start)
- !unready - change player status to "not ready" (if going AFK or want to abort live countdown)
Commands after the ready-up period:
- !reready - ask for a ready-up period at the end of the first half (usually the second half will be live right away)
- !pause - use your team's pause and instantly pause the game up to a default of 90 seconds
- !unpause - unpause the game if your team paused it, or if the opposite team's 90 seconds expired
Commands at any time:
- !spectate - switch to the spectator team
In other news Thief has new clan member, please welcome Ocelot from Sweden (even if he didn't register here).

